Meet the Developers
Sjoerd De Jong - Level Designer/Artist/Tech Art
A veteran in game development with over ten years experience. Throughout his career he has worked for a number of studios. These include Guerrilla Games, Khaeon Games, Webzen, Epic Games, Starbreeze and Digital Extremes. Shipped games that he has contributed to include Shellshock 'Nam 67, Killzone, Unreal Tournament 2004, Warpath, Huxley, Syndicate and The Chronicles of Spellborn.
He has also authored two game development books, frequently lectures about the Unreal Engine at various educational institutions, and has produced three Unreal Engine Training DVDs for Eat3D.
Markus Palviainen - Artist
Markus is a Swedish artist well-versed in creating characters and environments from concept to game-ready asset. He has previously worked at the game development studios Recoil Games and Junebud, and he is a graduate of the School of Future Entertainment.
Markus Arvidsson - Programmer
He knows UnrealScript and C++ like no one else. Markus guides the development team on a technical level. His ambition is to establish a strong technical knowledge within our studio. Markus graduated at Lund University.