Our Games
The Ball
In October 2010 Teotl Studios released its debut title The Ball. The first game to be released using the Unreal Development Kit, The Ball is a first person puzzle adventure set in an ancient civilization. The commercial game represents the continuation of development from the award-winning gameplay prototype mod of the same name.
Features:
- Innovative physics driven gameplay
- Unique atmospheric art style
- Simple and accessible controls
- Intriguing storyline that rewards exploration
- Over 6 hours of singleplayer adventure
- Adventure and Survival gamemodes
- Value priced
For more information, visit our website for The Ball.
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The Potato Sack
We were part of Valve's massive Alternate Reality Game "The Potato Sack" for the release of Portal 2. As part of the event we created a Portal themed DLC for The Ball. For more information check out the Wikipedia article
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Unmechanical
Together with fellow Swedish developer Talawa Games, co-developped the Unreal Engine 3 puzzle adventure game Unmechanical, for PC, iOS, Android, PS3, PS4, Xbox 360, Xbox One, Linux, Mac.
Features:
- Intuitive and simple controls, applied to a great range of interactions
- A carefully created world with unique environments and an engrossing atmosphere
- More than 30 unique puzzles, including logic-, physics-, and memory- oriented
- Uncover a very dark secret through strange clues and fantastic events
- Over three hours of puzzle-solving and exploration
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The Solus Project
Our newest game. The Solus Project (PC, Xbox One) is a huge Unreal Engine 4 first person single player exploration and survival experience, set on a mysterious uninhabited alien planet. For more information visit TheSolusProject.com.
Features:
- Immersion - Strong focus on atmosphere and immersion. The planet is to be captivatingly beautiful, but its dangers very real.
- Atmosphere - Fully dynamic atmosphere. Temperature changes. Day and night. Tide. Wind. Dynamic weather. Disasters.
- The Ball - Spiritual successor to The Ball. Same universe, same atmosphere.
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Our Assistance
The Haunted: Hells Reach
We assisted with the development of the THQ Unreal Engine 3 title The Haunted: Hells Reach.
- Gameplay programming
- Steam integration
- PS3 porting assistance
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Rekoil
Contracted to help out on the development of the Unreal Engine 3 multiplayer FPS game Rekoil.
- Level Design and Art
- Environment Art Direction
- Mod tool development
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Chivalry Medieval Warfare
Unreal University
| We have been involved in the Unreal University events from Epic Games, taking care of official Unreal Technology training sessions at conferences across the world.
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Alone In The Dark
Contracted to design, style and oversee the level and environment production of the Unreal Engine 4 game Alone In The Dark.
- Level design
- Tech Art
- Art direction
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